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Date: Mon, 15 Jan 1996 09:13:14 -0500
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From: John Mark Roquemore <johnmark@ix.netcom.com>
To: Multiple recipients of list <lightwave@garcia.com>
Subject: Re: Disapearing surface
X-Listprocessor-Version: 6.0c -- ListProcessor by Anastasios Kotsikonas
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Hey Jonathon,
Did you check to see if all the polygons are facing the same way OUT!
If they are not you can get rendering errors.
Hope this helps,
John Mark Roquemore
net: johnmark@ix.netcom.com
>
> >I have a box that has three segments per side, the points have been pulled
> >around to get a certain shape, but not moved a whole lot.I am using the same
> >map for color, diffuse, specular and bump, if I render one frame at a time at
> >random points in the sequence to check on positions and the like, it looks
> >great. But if I render the entire sequence out, slowly from beginning to end
> >on half of the polys the surface fades up and to the left to black...the
> >texture has no velocity anywhere, I've quadruple checked.
> >So I isolated the affected polys as their own surface and rebuilt the texture
> >and it still does it.
> >In the animation the box is actually a builing thats in a scene with quite a
> >few other objects, no shadows cross it and all the lights that affect it are
> >stationairy, the only movement in the scene is the camera...
> >Any ideas anyone? Anyone need more info to help?
>
> Have you checked to make sure all of the poly's are planar? If you
> have non-planar polygons, you'll sometimes get rendering errors depending
> which angle the poly's are viewed from.
>
> Load your object back into modeller, make sure that no polygons are
> selected, and call up the polygon info box. Press the "+" button beside
> the non-planar portion of the window (right at the bottom). This should
> select all of your non-planar polygons. Then hit Triple to triple all of
> your non-planar polygons. This should fix your problem.